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Critical Path Project : ウィキペディア英語版
Critical Path Project

The CRITICAL///PATH Project is a video archive of interviews with "some of the most influential designers and visionaries" in video games.〔(CRITICAL///PATH Splash Page )〕
Launched on July 23, 2012, CRITICAL///PATH contains interviews with 37 developers conducted between 2010 and 2011.〔Tipps, Seth ("Games industry luminaries to feature in new documentary" ), Develop-Online.net. July 23, 2012.〕 The site currently includes 121 videos and intends to include more clips from different developers in the future.〔Gilmore, Dave ("Critical Path project provides introspection and institutional memory to game design" ), ''The Baltimore Sun''. July 25, 2012.〕 According to director David Grabias, the project has a few goals:〔Conditt, Jessica ("Critical Path, more than an archive of interviews with your favorite devs" ), Joystiq.com. July 23, 2012.〕
*To provide a documentary-based venue for critical discussion about the art of making video games.〔Cocke, Taylor ("Developers Talk Games in Critical Path" ), GameSpy.com. July 23, 2012.〕
*To provide developers with a place where they can come for inspiration.
*To provide players with insight into their game experience.
*To make gamers aware of the great minds behind the great games.〔Duryee, Tricia ("Game Gurus Finally Get Some Screen Time in Documentary Interviews" ), AllThingsD.com. July 23, 2012.〕
*To document the current state of game development for future generations.


Topics covered in the interviews include violence in games,〔Plunkett, Luke ("Gamers “Really Loved Killing” Lara Croft, Because She Was a “Strong” Character" ) Kotaku.com. July 25, 2012.〕 methods of storytelling,〔("Creators of 'The Sims,' 'Monkey Island,' 'Halo,' 'Gears' speak in Critical Path interviews" ) Yahoo.com. July 24, 2012.〕 game mechanics,〔Cifaldo, Frank ("Have game designers failed when players are cheating?" ), Gamasutra.com. July 23, 2012.〕 player interaction, psychology behind playing games,〔Corriea, Alexa Ray () TheVerge.com. July 23, 2012.〕 commercialism in the industry,〔Cifaldo, Frank ("How to know when your game idea is good enough to make" ), Gamasutra.com. July 24, 2012.〕 and the future of video games, among others.〔Rigney, Ryan ("Video Game Auteurs Define Their Industry In Critical Path" ) Wired. July 23, 2012.〕
All clips on the site are available for free viewing online, and there are plans to release a full-length documentary in the future.〔Kuchera, Ben ("Critical Path shares insight from the industry’s leading minds, tackles “wall of white dudes”" ), Penny-Arcade.com. July 27, 2012.〕
==Interview Subjects==
Currently the site features interview clips with the following developers, listed in alphabetical order by last name.〔Corriea, Alexa Ray (TheVerge.com. ) July 23, 2012.〕
*Stig Asmussen
*Cliff Bleszinski
*Ian Bogost
*Nolan Bushnell
*David Cage
*John Carmack
*Jenova Chen and Kellee Santiago
*Denis Dyack
*Toby Gard
*Richard Garriott
*Chris Hecker
*Richard Hilleman
*Clint Hocking
*Todd Howard
*Rod Humble
*Toru Iwatani
*David Jones
*Hideo Kojima
*Raph Koster
*Frank Lantz
*Ken Levine
*David Littman
*Jordan Mechner
*Sid Meier
*Peter Molyneux
*Ray Muzyka and Greg Zeschuk
*Yoshinori Ono
*Rob Pardo
*Rhianna Pratchett
*Jason Rohrer
*Tim Schafer
*Warren Spector
*Joseph Staten
*Will Wright
*Susan Wu

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